A couple attempts at realism from last year.

A nicer render of a sculpt from a few months ago that I really liked.

A nicer render of a sculpt from a few months ago that I really liked.

I’m going to spend my Friday night combing this lady’s hair.

I’m going to spend my Friday night combing this lady’s hair.

A very rough work in progress bust sculpt. It’s full of errors and no where near a likeness of the person that I’m sculpting, but it’s been a while since I’ve put anything on tumblr.
This was done entirely in Blender with its built-in sculpting tools. I’ve been really impressed at how full featured it is. There are parts of Zbrush that I miss, but it’s great to be able to quickly switch back and forth between sculpting and poly modeling.

A very rough work in progress bust sculpt. It’s full of errors and no where near a likeness of the person that I’m sculpting, but it’s been a while since I’ve put anything on tumblr.

This was done entirely in Blender with its built-in sculpting tools. I’ve been really impressed at how full featured it is. There are parts of Zbrush that I miss, but it’s great to be able to quickly switch back and forth between sculpting and poly modeling.

Tonight’s Blender project.

Tonight’s Blender project.

Pirate Ninja Voodoo Witch
This is from 2007?! That’s seven years ago!
Someday I’m going to use that tricorne witch hat design.

Pirate Ninja Voodoo Witch

This is from 2007?! That’s seven years ago!

Someday I’m going to use that tricorne witch hat design.

A message from hothotbriefs
You seem to have figured out most of blender much faster than I did. I'm kind of saddened by that, to tell you the truth. To be honest, there still isn't much I know about it. Did you look at anything in specific to learn about it?

I’ve barely learned the first thing about Blender! So far I can import a model, set up a simple scene out of planes, and render it. I still have no idea how to even move a vertex, and every time I try to select something and move the stupid 3D cursor instead I get furious.

The first thing that I used to get started was the Blender manual. It’s not great as manuals go, but it still works as a reference. Only read about the thing that you want to do at the moment. I started with the page about their stupid windowing system, then how to rotate the camera, then moving something around.

Also, this video got me excited about the renderer. I think that excitement is keeping me going through the frustration. On a side note, watch out for when he explains how to make a semi-gloss material. Don’t leave the Mix shader’s factor as a constant value, press the little dot button next to it and change it to “Fresnel.” That will give you a material that looks like my renders.

(EDIT! I got some more advice in the replies to this post! captkiro suggests CG Cookie, and k0dy has a link to a youtube playlist of Blender 2.6 tutorials. Thanks everyone!)