Detective Bearchop
I’ve been seeing this sort of material/render set-up going around, and I really like it. I’m terrible at offline rendering, so I tried to recreate it in Unity with my shaders.

Detective Bearchop

I’ve been seeing this sort of material/render set-up going around, and I really like it. I’m terrible at offline rendering, so I tried to recreate it in Unity with my shaders.

A message from secv90
Are you going to keep working in Unity or are you thinking of developing in the new Unreal Engine given it's subscription model?

The Unreal Engine is what got me into game development. I’ve been working with it since the original Unreal was released in 1998. However, doing anything interesting graphically in UE3 without source access was a pain at best, so I moved on. First to XNA, then to Unity.

I’m looking forward to giving UE4 a try in the future, but I’ll need a new video card first. I’m using a 6 year old computer and all of my code is written for DirectX 9.0c, two whole versions behind what UE4 (I think) requires.

Thinking about this question has made me realize that I’ve been using the Unreal Engine longer than some of my followers have been alive. How did I get old? How did this happen?

Working some more on shaders and trying to figure out what I would want out of a tone mapping and post-processing tool in Unity.

I find drawing cartoony stuff incredibly stressful. There isn’t a correct way to draw a cartoon, you just have to have confidence in your design. So when I start to lose my cool, I’ll sometimes do something realistic like this. I used to work as a draftsman for a surveyor/engineer and these realistic sculpts feel a lot like drafting. Take measurements, put the points in the right place, and check your work.

I find drawing cartoony stuff incredibly stressful. There isn’t a correct way to draw a cartoon, you just have to have confidence in your design. So when I start to lose my cool, I’ll sometimes do something realistic like this. I used to work as a draftsman for a surveyor/engineer and these realistic sculpts feel a lot like drafting. Take measurements, put the points in the right place, and check your work.