A very rough work in progress bust sculpt. It’s full of errors and no where near a likeness of the person that I’m sculpting, but it’s been a while since I’ve put anything on tumblr.
This was done entirely in Blender with its built-in sculpting tools. I’ve been really impressed at how full featured it is. There are parts of Zbrush that I miss, but it’s great to be able to quickly switch back and forth between sculpting and poly modeling.