So much graaaayyy lately.
In this image you can see a hint of the workflow that I’ve been using. The nose, eyelids, and ears are all separate objects from the head. I always dread pulling those parts out of primitives shapes when I’m sculpting, so I made some low poly base meshes. This head was made out of the same parts that I used for the Cyclops bust and those parts were based on my Michael Fassbender sculpt.
At about this stage in the sculpt, once I’m happy with the sketch, all of those parts get merged together using Zbrush’s dynamesh feature.