Tonight’s Blender project.

Tonight’s Blender project.

Pirate Ninja Voodoo Witch
This is from 2007?! That’s seven years ago!
Someday I’m going to use that tricorne witch hat design.

Pirate Ninja Voodoo Witch

This is from 2007?! That’s seven years ago!

Someday I’m going to use that tricorne witch hat design.

A message from hothotbriefs
You seem to have figured out most of blender much faster than I did. I'm kind of saddened by that, to tell you the truth. To be honest, there still isn't much I know about it. Did you look at anything in specific to learn about it?

I’ve barely learned the first thing about Blender! So far I can import a model, set up a simple scene out of planes, and render it. I still have no idea how to even move a vertex, and every time I try to select something and move the stupid 3D cursor instead I get furious.

The first thing that I used to get started was the Blender manual. It’s not great as manuals go, but it still works as a reference. Only read about the thing that you want to do at the moment. I started with the page about their stupid windowing system, then how to rotate the camera, then moving something around.

Also, this video got me excited about the renderer. I think that excitement is keeping me going through the frustration. On a side note, watch out for when he explains how to make a semi-gloss material. Don’t leave the Mix shader’s factor as a constant value, press the little dot button next to it and change it to “Fresnel.” That will give you a material that looks like my renders.

(EDIT! I got some more advice in the replies to this post! captkiro suggests CG Cookie, and k0dy has a link to a youtube playlist of Blender 2.6 tutorials. Thanks everyone!)

Another sculpt based on a rickeytickey drawing (in the third image). This time I tried to stick closer to his original sketch.

Another sculpt based on a rickeytickey drawing (in the third image). This time I tried to stick closer to his original sketch.

Detective Bearchop! I’ve put this model on tumblr before, but this is a new render because I’m finally learning Blender. It has a cool renderer now that I’m really liking. I think that I’m finding it easier to deal with its strange UI because I like playing with the renderer so much.

Detective Bearchop! I’ve put this model on tumblr before, but this is a new render because I’m finally learning Blender. It has a cool renderer now that I’m really liking. I think that I’m finding it easier to deal with its strange UI because I like playing with the renderer so much.

Someday I’m gonna make a map game. You should check out the amazing maps by H.C. Berann. They’re just the best.

Someday I’m gonna make a map game. You should check out the amazing maps by H.C. Berann. They’re just the best.

I’ve caught rickeytickey streaming himself drawing a couple times in the last week and it got me in the mood to sculpt another Rickey-styled girl. I’m still too scared to push the shapes as far as he does. Next time I’m going to make one of his characters so there won’t be any excuses for not getting the shapes right.

I’ve caught rickeytickey streaming himself drawing a couple times in the last week and it got me in the mood to sculpt another Rickey-styled girl. I’m still too scared to push the shapes as far as he does. Next time I’m going to make one of his characters so there won’t be any excuses for not getting the shapes right.

Okay I found something else! Some recent frontsides of Samus.

Okay I found something else! Some recent frontsides of Samus.

This was a full body sculpt to go with the Michael Fassbender head that I did a while ago. It is very unfinished and still symmetrical. I got weirded out by sculpting an actual person’s actual body without their permission so I stopped. Now I’m putting it on the internet because I don’t have anything else to show! *class act*

This was a full body sculpt to go with the Michael Fassbender head that I did a while ago. It is very unfinished and still symmetrical. I got weirded out by sculpting an actual person’s actual body without their permission so I stopped. Now I’m putting it on the internet because I don’t have anything else to show! *class act*

Some designs from 2008 and 2010 of a Legend of Zelda redesign project. They grew out of an idea for a game design that was exceedingly difficult and built around replaying sections of the game many times to figure out the best way to get through. I realize as I write this that it was kind of similar to the Souls series, which is a bit of a cliche now.

Also, for the record, my favorite Zelda is Wind Waker or maybe Minish Cap, and I don’t think that the series should get dark and serious.